"Seize the Day"
sábado, 14 de julio de 2012
Survey
Do you think that people that get dyslexia are able to learn in the same way that the people do? Yes or no, why?
Easter Egg Definition
A virtual Easter egg is an
intentional hidden message, in-joke,
or feature in a work such as a computer program, web page, video game, movie, book,
or crossword.
The term was coined—according to Warren Robinett—by Atari after they were pointed to the secret
message left by Robinett in the game Adventure. It draws a parallel with the custom of
the Easter egg hunt observed
in many Western nations
as well as the last Russian imperial family's tradition of giving elaborately
jeweled egg-shaped creations by Carl Fabergé which
contained hidden surprises.
This practice is similar in some respects to
hidden signature motifs such as Diego Rivera including
himself in his murals, Alfred Hitchcock's legendary cameo appearances,
the appearances of Fritz in the works of Chris van Allsburg,
and various "Hidden Mickeys" that can be found
throughout the various Disney Parks. An early example of this kind of
"Easter egg" is Al Hirschfeld's "Nina".
Atari's Adventure,
released in 1979, contained what was thought to be the first video game
"Easter egg", the name of the programmer (Warren Robinett). However, evidence of earlier Easter eggs has
since surfaced. Several cartridges for the Fairchild Channel Finclude
previously unknown Easter eggs, programmed by Michael Glass and Brad
Reid-Selth, that are believed to predate Robinett's work.
Dyslexia Definition
Dyslexia is a very broad term defining a learning disability that impairs a person's fluency or
comprehension accuracy in being able to read, and which can manifest itself as
a difficulty with phonological awareness, phonological
decoding, orthographic coding,auditory short-term memory, or rapid naming. Dyslexia is distinct from reading
difficulties resulting from other causes, such as a non-neurological deficiency
with vision or hearing, or from poor or inadequate reading instruction. It
is believed that dyslexia can affect between 5 and 10 percent of a given
population although there have been no studies to indicate an accurate
percentage.
There are three proposed cognitive subtypes
of dyslexia: auditory, visual and attentional. Reading disabilities, or dyslexia, is
the most common learning disability, although in research literature it is
considered to be a receptive language-based learning disability. Researchers at MIT found that people with dyslexia
exhibited impaired voice-recognition abilities.
Adult dyslexics can read with good
comprehension, but they tend to read more slowly than non-dyslexics and perform
more poorly at spelling and nonsense word reading, a measure of phonological
awareness. Dyslexia and IQ are not interrelated as a result of
cognition developing independently.
Aphasia Definition
Aphasia is an impairment of language ability. This class of language disorderranges from having difficulty remembering
words to being completely unable to speak, read, or write.
Acute aphasia disorders usually develop
quickly as a result of head injury or stroke,
and progressive forms of aphasia develop slowly from a brain tumor, infection,
or dementia.
The area and extent of brain damage or atrophy will determine the type of
aphasia and its symptoms. Aphasia types include expressive aphasia, receptive aphasia, conduction aphasia, anomic aphasia, global aphasia, primary progressive aphasias and many others. Medical evaluations
for the disorder range from clinical screenings by a neurologist to
extensive tests by a Speech-Language Pathologist.
Most acute aphasia patients can recover some
or most skills by working with a Speech-Language Pathologist. This
rehabilitation can take two or more years and is most effective when begun
quickly. Only a small minority will recover without therapy, such as those
suffering a mini-stroke.
Improvement varies widely, depending on the aphasia's cause, type, and
severity. Recovery also depends on the patient's age, health, motivation,handedness, and educational level
Technophobic Definition
Technophobic
is the fear or dislike of advancedtechnology or complex devices,
especially computers. The
term is generally used in the sense of an irrational fear, but others contend
fears are justified. It is the opposite of technophilia. First receiving widespread notice during the Industrial Revolution, technophobia has been observed to affect various
societies and communities throughout the world. This has caused some groups to
take stances against some modern technological developments in order to
preserve their ideologies. In some of these cases, the new technologies
conflict with established beliefs, such as the personal values of simplicity
and modest lifestyles. A number of examples of technophobic ideas can be found
in multiple forms of art, ranging from literary works such as Frankenstein to
films like Metropolis and Cloudy With A
Chance Of Meatballs. Many of these works portray the darker side of
technology as seen by the technophobic. As technologies become increasingly
complex and difficult to understand, people are more likely to harbor anxieties
relating to their use of modern technologies.
Technophilia definition
Technophilia refers
generally to a strong enthusiasm for technology, especially new technologies such
as personal computers, the Internet, mobile phones and home cinema. The term is used in sociology when examining the interaction of
individuals with their society,
especially contrasted with technophobia.
Technophilia and technophobia are the two
extremes of the relationship between technology and society.
The technophobe fears or dislikes technology, regarding most or all technology
with fear. This may be due to their fear of change, fear of possible dehumanizingeffects of technology, or a prior catastrophic
experience with technology. The technophile regards most or all technology
positively, adopting technology enthusiastically, and seeing it as a means to
improve life and combat social problems.
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