sábado, 14 de julio de 2012

Survey

Do you think that people that get dyslexia are able to learn in the same way that the people do? Yes or no, why?

Survey

Do you think that technopholic people should change the way of thinking? Yes or no, why?

Easter Egg Definition


A virtual Easter egg is an intentional hidden message, in-joke, or feature in a work such as a computer program, web page, video game, movie, book, or crossword. The term was coined—according to Warren Robinett—by Atari after they were pointed to the secret message left by Robinett in the game Adventure. It draws a parallel with the custom of the Easter egg hunt observed in many Western nations as well as the last Russian imperial family's tradition of giving elaborately jeweled egg-shaped creations by Carl Fabergé which contained hidden surprises.
This practice is similar in some respects to hidden signature motifs such as Diego Rivera including himself in his murals, Alfred Hitchcock's legendary cameo appearances, the appearances of Fritz in the works of Chris van Allsburg, and various "Hidden Mickeys" that can be found throughout the various Disney Parks. An early example of this kind of "Easter egg" is Al Hirschfeld's "Nina".
Atari's Adventure, released in 1979, contained what was thought to be the first video game "Easter egg", the name of the programmer (Warren Robinett). However, evidence of earlier Easter eggs has since surfaced. Several cartridges for the Fairchild Channel Finclude previously unknown Easter eggs, programmed by Michael Glass and Brad Reid-Selth, that are believed to predate Robinett's work. 

Dyslexia Definition


Dyslexia is a very broad term defining a learning disability that impairs a person's fluency or comprehension accuracy in being able to read, and which can manifest itself as a difficulty with phonological awareness, phonological decoding, orthographic coding,auditory short-term memory, or rapid naming. Dyslexia is distinct from reading difficulties resulting from other causes, such as a non-neurological deficiency with vision or hearing, or from poor or inadequate reading instruction. It is believed that dyslexia can affect between 5 and 10 percent of a given population although there have been no studies to indicate an accurate percentage.
There are three proposed cognitive subtypes of dyslexia: auditory, visual and attentional. Reading disabilities, or dyslexia, is the most common learning disability, although in research literature it is considered to be a receptive language-based learning disability. Researchers at MIT found that people with dyslexia exhibited impaired voice-recognition abilities.
Adult dyslexics can read with good comprehension, but they tend to read more slowly than non-dyslexics and perform more poorly at spelling and nonsense word reading, a measure of phonological awareness. Dyslexia and IQ are not interrelated as a result of cognition developing independently.

Aphasia Definition


Aphasia  is an impairment of language ability. This class of language disorderranges from having difficulty remembering words to being completely unable to speak, read, or write.
Acute aphasia disorders usually develop quickly as a result of head injury or stroke, and progressive forms of aphasia develop slowly from a brain tumor, infection, or dementia. The area and extent of brain damage or atrophy will determine the type of aphasia and its symptoms. Aphasia types include expressive aphasia, receptive aphasia, conduction aphasia, anomic aphasia, global aphasia, primary progressive aphasias and many others. Medical evaluations for the disorder range from clinical screenings by a neurologist to extensive tests by a Speech-Language Pathologist.
Most acute aphasia patients can recover some or most skills by working with a Speech-Language Pathologist. This rehabilitation can take two or more years and is most effective when begun quickly. Only a small minority will recover without therapy, such as those suffering a mini-stroke. Improvement varies widely, depending on the aphasia's cause, type, and severity. Recovery also depends on the patient's age, health, motivation,handedness, and educational level

Technophobic Definition


Technophobic is the fear or dislike of advancedtechnology or complex devices, especially computers. The term is generally used in the sense of an irrational fear, but others contend fears are justified. It is the opposite of technophilia. First receiving widespread notice during the Industrial Revolution, technophobia has been observed to affect various societies and communities throughout the world. This has caused some groups to take stances against some modern technological developments in order to preserve their ideologies. In some of these cases, the new technologies conflict with established beliefs, such as the personal values of simplicity and modest lifestyles. A number of examples of technophobic ideas can be found in multiple forms of art, ranging from literary works such as Frankenstein to films like Metropolis and Cloudy With A Chance Of Meatballs. Many of these works portray the darker side of technology as seen by the technophobic. As technologies become increasingly complex and difficult to understand, people are more likely to harbor anxieties relating to their use of modern technologies.

Technophilia definition


Technophilia refers generally to a strong enthusiasm for technology, especially new technologies such as personal computers, the Internet, mobile phones and home cinema. The term is used in sociology when examining the interaction of individuals with their society, especially contrasted with technophobia.
Technophilia and technophobia are the two extremes of the relationship between technology and society. The technophobe fears or dislikes technology, regarding most or all technology with fear. This may be due to their fear of change, fear of possible dehumanizingeffects of technology, or a prior catastrophic experience with technology. The technophile regards most or all technology positively, adopting technology enthusiastically, and seeing it as a means to improve life and combat social problems.